The NexTurn user guide.

Everything the app does and how to use it: playing with turn devices, joining from your phone, stats, streaks, community content, and building Flows.

Play with NexTurn devices

NexTurn turn devices are physical, per-player turn trackers that light up to show whose turn it is. The table always knows who's up, and turn and game timing happen on their own.

One device per player

Each player gets a device in their color. Only the active player's device is lit, so a glance around the table tells everyone whose turn it is.

Tap to pass the turn

A player taps their device to end their turn; the next player's device lights up. Turn and total game time are tracked automatically.

Flows light the table

When a game has a Flow, the devices drive each phase (race rounds, follow actions, combat, breaks) so the right players light up at the right time.

Get devices

Don't have devices yet? You can still play fully on phones. When you're ready to light up the table, grab a set from the shop.

No devices? Everything in NexTurn works phone-only. Devices just make turn order easier at the table.

Join a game from your phone

When a friend hosts a game, you can join from your own phone and it acts as your turn device, no hardware needed. Phones and devices can mix in the same game.

The host's invite screen with join code and QR code
Get the host's invite

The host opens their game and shares a short join code (like PLAY-8FKD) or a QR code. Anyone at the table can join.

Share bar with the game's join code
Tap Join a Game

On the home screen, tap "Join a Game" under New Game. Scan the QR code or type the join code.

The Join a Game screen with code entry
Pick your seat

Choose your seat and color (or your reserved seat fills in automatically if you're signed in). Then you're in the lobby.

Play from your phone

Your phone shows whose turn it is and the current Flow phase. Tap to end your turn.

Scores at the end

Enter your score at game end and it updates the host's session. If you're signed in, the game is also saved to your own history and stats.

No account is needed to join, and joining a friend's game is always free. Hosting your own games and full tracking come with NexTurn Pro, a one-time upgrade inside the app.

Export plays to other players

When you finish a game, NexTurn can let the other players at the table add it to their own history and log it to their own BoardGameGeek, without you ever entering anyone else's account.

Add them as a friend

Open the Friends tab, tap Add Friend, and search their NexTurn username, then send a request. (You'll need your own username set in Settings first.) Once they accept, you're connected.

Link the friend to a player

In Settings → People → Players, open the player you use for them and use "Link NexTurn Friend" to attach their username. That saved player is now tied to their account.

Record the game

When you finish and record a session with that player, NexTurn matches them by their linked account.

They get a heads-up

Matched players receive a push notification that a game was logged with them.

They choose what to keep

Each player can add the session to their own NexTurn history, log it to their own BoardGameGeek account, or both.

Each player logs to BoardGameGeek from their own device with their own account. You never enter anyone else's credentials.

The Me tab

The Me tab is your personal home. Every game you track feeds a dashboard of your pace, wins, finishes, skill and goals, plus a calendar of your gaming life.

The Me tab's activity calendar
Your headline stats

Four tiles up top: H-Index (how many games you've played a lot), Turn Pace vs the community, overall Win Rate, and your Skill Rating. Tap the H-Index tile for a full explainer.

Activity calendar

A month-by-month heatmap of what you played, with markers for wins and first plays of a new game. Tap a day to see that day's games (wins get a trophy) and which streaks that day counted toward.

Streaks & challenges

Your active streaks and challenges show here with live progress. Use Manage to add or edit them.

Challenge invites

When a friend invites you to a shared challenge, accept or dismiss it right here. Accepted challenges join your list read-only.

Win rate & finishes

Toggle between your average finishing position (a 1st/2nd/3rd/last breakdown) and your win rate vs. the expected baseline, both split by player count.

Finishing-position breakdown card
Turn pace

How fast you play vs. the community, broken down per player count. Switch between a relative (%) and raw-seconds view.

Turn pace card
Skill rating

A chess-style ELO from your finishing positions, with your tier, percentile vs. friends, recent rating changes explained in plain English, and your best games by rating. You can also pick an opponent for a head-to-head.

Achievements & Monthly Rewind

Tap the trophy in the header for your achievements. The share button opens your Monthly Rewind, a wrap-up of your gaming month (plays by week, finishes, notable games) you can swipe through and share.

Achievements row

Most of this gets better as you record more games, and some cards only unlock once you have enough tracked plays.

Streaks & challenges

Keep game night rolling with streaks (recurring goals like "play every week") and challenges (targets you set, like a 10×10). You can even team up on a challenge with friends.

The streak library
Browse the streak library

From the Me tab, open Streaks (Manage) to see the built-in streak types: games per week, a new game each month, weekend warrior, playing with more people, and more.

Turn one on & tune it

New accounts start with one streak (5 games a month). Toggle on any others, and tap the pencil to change the target, period, or add filters like days-of-week or player count.

How streaks count

Each period (day/week/month) either hits its target or breaks the run. Your current streak is the consecutive run; your best streak is the record.

Create a challenge

Set a Volume goal (play N qualifying games) or a Game List (a per-game tally, e.g. 10×10), with optional player-count, days-of-week and first-plays-only filters and a deadline.

The create challenge form
Share it with players

On the challenge, open "Play With" and add friends by username (they must be accepted friends). Saving sends each of them an invite.

They accept on their Me tab

Invited friends see the challenge under Challenge Invites on their Me tab and tap Accept, and it joins their list read-only. Only the owner can edit it afterward.

Shared progress

A shared challenge counts sessions that include your linked collaborators. By default it needs all of them, so "play 10 games with Sam" advances only when Sam is in the game (you can relax it to "at least N of them"). Everyone sees the same live progress.

A challenge card with shared progress
Pin to Home

Pin up to five streaks or challenges you want to keep an eye on. Your top pins appear as Home Highlights and in the iOS widgets.

Swipe a streak or challenge to remove it (custom ones delete; default streaks just switch off).

Community content

Flows, scorepads, color palettes and variant sets made by other players. Browse, import and share them right from a game's profile.

A game's Community tab
Open a game's Community

From a game profile, open the Community tab to see shared flows, scorepads, setup guides and variant sets. Color palettes have their own community browser on the game's palettes screen.

Import what you like

Tap to add it to your library. Copies you already have are recognized, so the same content can't pile up.

Sort and vote

Upvote what works right from the list. The full community browser also lets you sort by Top or New and downvote low-quality submissions (which auto-hide once enough people do).

Trusted & official

Established creators show a Trusted badge; NexTurn-made content carries a NexTurn badge and is pinned to the top.

Share your own

Publish a flow, scorepad, palette or variant set. You can edit it in place later, and anyone who imported it sees an Update option once a newer version is up.

You can flag inappropriate or broken submissions for review from the community browser.

The Friends tab

The Friends tab connects you with the people you game with. See what they're playing, compare stats, and share plays and challenges.

The friend activity feed
Add friends

Set a NexTurn username in Settings, then search a friend by @username and send a request. Accept, decline or cancel requests from here; you can also block or remove someone.

Add friend search bar
See their activity

A feed of games your friends played, with their ratings and comments. It covers both sessions you shared and games they played without you. Tap a friend to filter the feed to just them.

Friend cards

Each friend card shows how many games you've played together, their favorite game, and their average turn pace.

Trending & ratings

See which games are hot in your friend group and the latest ratings friends have left. It makes a quick "what should we play" shortlist.

Groups

Under the Groups tab, create play groups to track group-level stats and summaries, and open a group for its own detail screen.

The Groups tab

The friend activity feed needs a NexTurn account; blocking someone hides your activity from them.

Widgets & Home cards

See your streaks and challenges at a glance, as swipeable cards on your NexTurn Home screen and as widgets on your phone's home screen.

Pin what you want to see

Both Home cards and widgets show your pinned items, so first pin the streaks/challenges you care about from the Me tab (up to five).

Home cards

Your top pinned streaks and challenges appear as swipeable Highlights cards at the top of the Home tab, with live progress and pace. Swipe between them.

Home Highlights cards
Add a widget (iOS)

Touch and hold an empty spot on your iPhone home screen, tap the + in the corner, search "NexTurn", and pick a widget.

Streaks widget

Shows your top pinned streaks with current and best counts and progress. Choose the small or medium size.

Challenge widget

Shows your top pinned challenge with a live progress ring and pace. The medium size adds per-game progress or recent sessions.

It stays fresh

Home cards and widgets update on their own as you record games. Keep your pins current and they'll always reflect your latest progress.

NexTurn widgets on an iPhone home screen

Home cards work everywhere; home-screen widgets are on iOS today, with Android on the way.

Creating a Flow

A flow is a reusable script for how a game's rounds, turns, and devices behave. Build one once and pick it whenever you start that game. Here's the builder walkthrough, a worked example, and the full reference.

Name your flow

Every flow belongs to a game and has its own name, so one game can have several flows (e.g. a 2-player variant).

Add phases

A round is made of phases. Add one phase per segment of play. The order you list them is the order they run each round.

Choose a phase mode

The mode decides how devices light up. Turn Order = one player at a time, around the table. Race = everyone lit at once, tap off when done. Others cover drafting, bidding, combat, admin, and more.

Turns per player

For Turn Order / Race phases, set how many turns each player gets before the phase ends. Leave it open for "as many as needed."

Add decisions

End a phase with a yes/no question to branch the flow, for example a tie-break vote. Each answer points to where the flow goes next: another phase, the next question, or the round end.

First player each round

Decide how the start player rotates between rounds: stay the same, go clockwise / counter-clockwise, or "Choose", which lights every device so the new start player can press in.

Game timer (countdown)

Optionally turn the whole-game clock into a countdown, like a digital sand timer. Set a length (e.g. 10 min), allow flipping it, and choose whether 0:00 ends the game or is just a guide.

Device buttons (optional)

Per phase you can override what a device button does, e.g. make the main button advance the whole phase instead of just passing the turn. Most flows never need this.

From rulebook to flow

The whole trick: read each sentence and ask "who acts, and how?" (a phase) or "does it branch on something only the table knows?" (a decision). Here are three sentences turning into a round:

"Starting with the first player and going clockwise, each player takes one action. Then all players contribute resources at the same time. If players tie for the most contributed, they vote to break it."

↓ becomes ↓

Take ActionTurn Order

Turns per player: 1. Each player takes one action, clockwise.

① "each player takes one action"
ContributeRace

All devices light; everyone acts, taps off when done.

② "all players … at the same time"
"Was there a tie?"Decision

③ A decision on the Contribute phase. Decisions are only for things the app can't know on its own, like whether a tie happened. Round number or player count never need one.

YES🗳 Vote (3·2·1!)Round ends
NORound ends

↻ New round: the start player rotates, then back to Take Action.

Both answers land on "Round ends," so the flow always converges and loops. That's how a branch stays resolvable instead of dead-ending.

Phase modes

Turn Order
One player lit at a time, passing around the table. The classic mode.
Race
Everyone lit at once. Players act in any order and turn their device off when done.
Sync
All players act simultaneously against one shared timer.
Follow
The active player declares an action, then every other player follows it in order, then the lead passes one seat and the next player declares. Author a single Follow phase and it loops the whole game (Earth; Puerto Rico–style role selection; Eminent Domain).
Combat
A dedicated combat segment with its own timing, separate from normal turns.
Admin
A no-player upkeep step (reset the board, deal cards). Time is tracked but no one is "active."
Optional
A phase players may or may not take. Useful for "only the active player acts" beats.
Decision
A branching yes/no question rather than a play segment.
Drafting
Turn-order selection from a shared pool, like card or tile drafts. Set "turns per player" to how many picks each player gets before the phase ends (e.g. 1 for "pick one, pass").
Bidding
A sequential auction: players bid one at a time in turn order. Usually 1 turn each; leave turns open to keep going around until everyone passes.
Worker placement (toggle)
Not a mode of its own, but a set of options you switch on for a Turn Order phase. Use it only when players place independently and drop out: someone can pass and is then skipped while others keep going, or players have different / growing numbers of workers. That variable, uneven round is what it adds.
"Turns per player" vs worker placement
If every player takes the same fixed number of turns and then the phase ends, don't use worker placement. Just set "turns per player" to that number on a Turn Order phase (e.g. 3). Worker placement earns its keep only when players pass early, drop out, or hold unequal pools.
Turn-order under the hood
Drafting, Bidding and worker-placement phases all share the turn-order scaffolding: one device lit at a time, the per-turn timer, and auto-advance once the turn limit is hit. The distinct mode just labels the phase and its icon so players know what kind of pick it is.

Rounds & first player

Max rounds
Cap the number of rounds, or leave it open (∞) to end the game manually.
Same player
The start player never changes.
Clockwise / Counter-CW
The start player coin passes automatically each round.
Choose
Every device lights at round start; whoever presses first becomes the new start player.
Highest / lowest score
The start player passes to whoever currently has the highest (or lowest) score.

Decisions & branching

Yes / No targets
Each answer routes the flow somewhere: another phase, re-set turn order, pick a new first player, or the round end.
More than two options
A decision can branch into more than yes/no. Add 2+ named options (e.g. Lead a Role / Follow / Think). Each option routes exactly like a Yes/No target, and the gameplay overlay shows one button per option. Use it for a genuine 3+-way turn fork (Glory to Rome, TI4 agenda votes).
Round end
Finish the round and roll into the next (applying first-player rotation).

Reactions & interrupts

Allow reactions (steal)
Turn this on for a phase where a player who isn't the active player may jump in, like an "on reveal" ability or "any player may respond." They resolve out of turn, then play resumes to whoever's turn it was.
Follow vs. reactions
Follow mode is "everyone does the leader's action in order" (see Phase modes → Follow). Reactions are one player interrupting and then handing the turn back. Use whichever the rulebook describes.
Passing (sit out)
Turn on any of Turn / Round / Game to give the active player a Pass button. Turn = skip just this go. Round = out until the round rolls over. Game = out for the rest. Passed players stay on the roster and in the final standings (unlike removing a player); turn order just skips them. Use it for games where a player can be knocked out or choose to sit but still place (Unmatched, elimination games).
Reverse button passes
Once a Pass scope is on, you can remap each device's Prev-side button to fire Pass instead of "previous player", which is handy when the table plays on the pucks. It targets the scope you pick.

After a phase

Pick 1st player after
When this phase ends, prompt for the single new start player before the next phase begins.
Re-set order after
Re-choose the full turn order before continuing, for games that re-seat each round.

Game timer

Countdown
Count the whole-game clock down from a set length instead of up.
Length
Any number of minutes (default 10).
End game at 0:00
On = the app ends the game when time runs out. Off = display only; use a physical sand timer.
Allow flipping
Adds a Flip control that sets remaining time to (length − remaining), like flipping a sand timer.

Device buttons

Main button
Default passes the turn. Can be overridden to advance the whole phase, enter a follow action, and more.
Secondary buttons
Map to actions like combat, admin, or follow when a phase needs them.

Creating a setup guide

A setup guide is a step-by-step checklist for physically setting up a game: box contents, board layout, starting resources. Build one once and it's there on the game's profile for every session.

Name the guide

A setup guide belongs to a game and has a name (e.g. "Standard Setup" or "2-Player Setup"), so one game can have several.

Set the player range

Min and max players this setup applies to, which helps when a game sets up differently at 2 vs 5 players.

Add steps in order

Each step is a short title plus an instruction, with one physical action per step (place the board, deal starting resources, seed the market…). Reorder with the ↑ ↓ arrows.

Save it

Saved guides live on the game's profile under Setup. Edit them any time.

Share it (optional)

Tap "Share with community" to publish it so other players setting up the same game can import it.

Ready to put it on the table? NexTurn is out now on Android, with iOS on the way.

Get it on Google Play